I'm thinking of playing Silent Storm through, but I'm a bit discouraged by the lack of walkthrough and strategy guides for the game online.particularly because of its relatively complex nature.I know some of you guys have played it and its expansions, so give me some gameplay and strategy advice.Firstly, what sort of team should I assemble for the Allied campaign? I currently have a sniper (main), 2 soldiers, a scout, a grenadier and an engineer (with medic skills). Good group?Secondly.how should I approach the battles.aggressively or patiently? Should I let the enemy make mistakes or go all out?Thanks in advance. Part of the fun of games like Silent Storm is the discovery factor, tactically I mean.
I know many people who like to approach it in a generally gung-ho fashion, but I prefer a more reserved 'realistic' fashion (meaning let your enemy make mistakes and capitalize on them).Really, all you have to do is play a few missions to get the feel of the game. Personal experience tells me that using as many snipers as possible makes the game ridiculously easy, especially as they progress in abilities. Also, patience, overwhelming firepower, and single round firefights (ideally of course) will make the game also unfairly easy.Other than that, try to draw on X-Com experience - View image here: -Jebus. I preferred to take one of each class, just to get the full scope of variety. The only class you can really safely leave at home, IMHO is the engineer. Engineers are mostly useless, unfortunately, for lockpicking and mine disarming.
That said, if you wanna blow holes in things. Nothing's finer than an engineer with a mine. View image here: -Theoretically, Engineers would be pretty useful by the time you get to the later missions. I won't spoil it, but the later missions get kinda wierd.As far as tactics go, take full advatage of the destructible environment.
It takes a little getting used to, but being able to create new entries to a building or fire through the ceiling is sweeeeet. I can't wait for FPS games to feature fully destructible environments. View image here. You pretty much have a badass wrecking right there, Huma.
Silent Storm Sentinels Cheat Codes - PC. You can find also 31069 trainers, cheats, walkthrough, soluces, hints for PC games, consoles and smartphones.
I would avoid more than 2 snipers, since that's a seriously overpowered class. SS doesn't mind game breaking imbalances unfortunately, you'll see later.
View image here: -Just approach the tactics with a sense of realism and the fun factor will increase tenfold. Basically, draw units out with a prone sniper, then wait with your real attack in a hidden flank position.
An MG42 from a bush will mow fools down quickly. If you start getting overwhelmed, a grenadier hiding around a corner will create hundreds of points of damage. Leave an engineer or a hidden scout to watch your flank.Unfortunately the turn based environment doesn't lend itself to realistic pin and flank maneuvers, so forget using an MG42 while your scout goes up the side. Has anyone here got Hammer & Sickle?It was a russian mod for Silent Storm Sentinels that has now been released as a full game.It's a hard core RPG as well as keeping the tactical combat from Silent Storm.
By hard core, I mean that the decisions you make have huge and dramatic impacts on the game, 'So you killed the mad mother-in-law of the dodgy gun dealer? - Well you'll now be taking a completely different mission path!' .It's not like the Bioware-style linear plot with a few token dialogs. You know, the ones that essentialy go '1) I'll help you for free, 2) Show me the money, 3) I kill you now, mwahahahaha!' There are several objects that you can use to avoid unnecessary firefights, such as the correct uniforms, concealed weapons and fake IDs. Of course, you can still just charge in with your heavy guns and dynamite.It's definitely a rough-diamond and still feels a bit mod-like and unprofessional.
I've got stuck a couple of times where it wan't obvious where to go or what to do!Going back to the OP, engineers are rubbish but everyone else is good. The guys you leave back at the base increase their skills too (much faster than the guys on the missions, see below!), so you can always grab an engineer late in the game when they become a bit useful. Scouts are similar, since they suck when they have low hide/melee/throwing skills, but become super-sweet-ninjas when they reach over 100 in skill.Feel free to swap out members depending on the mission, since snipers are great outdoors, but not so good in house-to-house fighting.
Grenadiers are the other way round.I went through Silent Storm with one guy from each profession, but I should have used the engineer's slot as an insert-mission-appropriate-character-here.You may want to install the 'silent storm skill watchdog' (google), a mod which corrects the bug (or is it a feature!?) whereby the guys left back at the base get phenomenal skill growth compared to the guys on the mission. By the end of the game my loyal engineer (since mission 2) had an engineer skill of about 60, which isn't even enough to use most engineer items, while the guy left twiddling his thumbs at the base had skill 100. The watchdog makes sure that skill development of mission characters does not fall significantly behind the default.The late game missions are definitely a bit dodgy, with the 'small-tanks'. The sentinels expansion pack is a bit better in its treatment of them, while Hammer&Sickle doesn't have them at all.
There's no way you can really gimp your character in SS, since even a crappy engineer can handle an SMG or Rifle to an 'okay' level of accuracy.You can play softly-softly-catchy-monkey or gung-ho (to a certain extent), and you won't suffer any consequences as far as I can recall. Try not to kill any civilians though!I would choose Sniper or Soldier for your main character on the first run through.Scouts and Grenadiers are good, but they suck when you're forced to fight at long range. Snipers are bad at close range, but they aren't useless.
Soldiers are always good in any combat, though they aren't that good at stealth.Medics are very useful and are okay with a rifle, but most people want their main avatar to be a fighter, not a healer!I've not used a panzerschrek/bazooka upgrade mod, but it sounds like it'd really improve the game. It seemed studid that a panzerschreck does no damage to a panzerklein. And some enemies have bazookas too, so it's not like you'd be unbalancing the game in your favour. Still, I never used the panzerkleins until the last mission or two, because they were so amazingly slow, invincible and boring. Originally posted by MobileOak:Mr Clark released a couple of patches for the game that I found greatly improved things:The first was a graphical change - made the American soldier uniforms more accurate and realistic.
The second was a change to the weapon damage values to allow weapons such as bazookas and panzershreks able to damage powered body armor. I highly recommend both. Search here for them - if they're not availible anymore I'll host them for you to d/l.Mr Clark's links seem to be dead (took awhile to find the post), if you could host them, it would be appreciated. Has anyone here got Hammer & Sickle?It was a russian mod for Silent Storm Sentinels that has now been released as a full game.It's a hard core RPG as well as keeping the tactical combat from Silent Storm. By hard core, I mean that the decisions you make have huge and dramatic impacts on the game, 'So you killed the mad mother-in-law of the dodgy gun dealer? - Well you'll now be taking a completely different mission path!' .It's not like the Bioware-style linear plot with a few token dialogs.
You know, the ones that essentialy go '1) I'll help you for free, 2) Show me the money, 3) I kill you now, mwahahahaha!' There are several objects that you can use to avoid unnecessary firefights, such as the correct uniforms, concealed weapons and fake IDs. Of course, you can still just charge in with your heavy guns and dynamite.It's definitely a rough-diamond and still feels a bit mod-like and unprofessional. I've got stuck a couple of times where it wan't obvious where to go or what to do!You must have a played a different version of Hammer and Sickle then I did. The one I played is awful. The second mission in game starts you off next to 5 guys with rifles, all of which can kill your character in one shot. About all you can do is run for it and hide.
Instead of making the game interesting, all they did was jack up the number of enemies and make you fight them solo. The game just feels broken and unfinished. It does make we worry about Heros of Might and Magic V a little bit. Has anyone here got Hammer & Sickle?It was a russian mod for Silent Storm Sentinels that has now been released as a full game.It's a hard core RPG as well as keeping the tactical combat from Silent Storm. By hard core, I mean that the decisions you make have huge and dramatic impacts on the game, 'So you killed the mad mother-in-law of the dodgy gun dealer?
- Well you'll now be taking a completely different mission path!' .It's not like the Bioware-style linear plot with a few token dialogs. You know, the ones that essentialy go '1) I'll help you for free, 2) Show me the money, 3) I kill you now, mwahahahaha!' There are several objects that you can use to avoid unnecessary firefights, such as the correct uniforms, concealed weapons and fake IDs.
Of course, you can still just charge in with your heavy guns and dynamite.It's definitely a rough-diamond and still feels a bit mod-like and unprofessional. I've got stuck a couple of times where it wan't obvious where to go or what to do!You must have a played a different version of Hammer and Sickle then I did. The one I played is awful. The second mission in game starts you off next to 5 guys with rifles, all of which can kill your character in one shot. About all you can do is run for it and hide.
Instead of making the game interesting, all they did was jack up the number of enemies and make you fight them solo. The game just feels broken and unfinished. It does make we worry about Heros of Might and Magic V a little bit.It's more SS lovin', but it is -ridiculously- hard on Normal. However, the difficulty is a lot more customizable, but that just feels like cheating.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
March 2023
Categories |